Category Archives: Generic

Angry Birds Heikki is out!

Hello to all Angry Birds fans again!

The highly anticipated Angry Birds Heikki went live yesterday. The game is inspired by and themed around Heikki Kovalainen. Currently there is a level called “Silverstone” open and the remaining eleven levels will keep opening together with the progress of Heikki’s season. The game uses again Flash 11 technology to provide everyone a smooth gameplay and has some really nice levels and graphics. Check it out now and also keep checking it later when more and more levels are unlocked!

Remember also to keep checking Heikki’s Facebook page to get the power up codes. With the codes you unlock a special Heikki version of the Terrence which you can use in all the currently open levels for one week. I hope you all have nice time playing this game!

Angry Birds goes Coke

Hello Angry Birds fans! There’s another branded version of Angry Birds out there. This time it’s for Coca-Cola China and now in addition to traditional game mechanic the players are collecting drum beats by hitting drums that are placed on levels. By collecting these beats you will both unlock two levels of your own and also help to reach the community goal which will again unlock three new levels. The levels in this game and especially the locked ones are pretty cool so I recommend all the Angry Birds fans to try the game!

Since the game is in Chinese here’s short instructions how to register and login:

In the registration screen you need to provide your email, new password for this service and a nickname to be used on the leader boards.

In the login screen you login with your email and password.

Hope you all will enjoy this game!

Angry Birds top rated game in Facebook

After Facebook launched its appcenter it was nice to see Angry Birds Friends to be number one in the top rated games with a rating really close to five stars. Big thanks to all you Angry Birds fans out there! It’s your positive feedback that makes the day for us game developers. Also if you haven’t yet tested the recently introduced “weekly tournaments” now is a perfect moment for that!

Back from Multi-Mania

I spent three really nice days in Kortrijk, Belgium in the Multi-Mania 2012 event in the beginning of this week. My own presentation about bringing Angry Birds to Facebook was on Tuesday. Since I already had one Angry Birds presention in Adobe MAX last year you might not expect me to have been too nervous about having another for audience consisting mostly of students but the catch here was that there was more than 1000 people in the fully booked main room. Anyways I believe that it went pretty well after all even if I still have a lot to improve with my (English) speaker skills. The keynote Aral Balkan had certainly gave a lot to think about also about how to present things. I’m awful singer so can’t beat Aral’s opening act but I’ll try to have 1% of that energy next time I’m in front of an audience.

It was also really nice to meet lots of other speakers both before and after the presentions. It was especially nice talking with you Michael, all the best with the Delta-Strike release coming in couple of months! And then the fans. It seems that Howest university has some of the most hardcore Angry Birds fans on this planet. I’m really happy having had the possibily to be talking with so many of you and also getting the chance to eat best Pitta in whole Kortrijk. 😉

Finally it’s time to thank Koen and Angelo. Thank you for inviting me to Multi-Mania. The event you are organizing is simply amazing. It was wonderful being there and if anyhow possible I’ll try to be back. No, I’ll rephrase that: I’ll be back.

Speaking at Multi-Mania 2012

It’s awfully long time since my previous post but I’ve been really busy with both the one megabyte “play on wall” version of Angry Birds Facebook and the recruitment of new Flash programmers. My team has now grown with couple of developers but we are still looking for new talented people. Related to this I will be speaking at Multi-Mania 2012 in Kortrijk Belgium 22nd of May. If you happen to be there feel free to come talk with me after my presentation about possible work opportunities at Rovio. The 45 minute presentation itself will be about bringing Angry Birds to Facebook. Topics covered will include reasons for picking Flash 11 and Starling framework for building the game, optimizing the performance and user experience with different kinds of hardware and getting and maintaining the service quality with millions of users. I believe the session should offer something interesting for both developers and designers.

See you at Multi-Mania!

Angry Birds Facebook released

It has finally happened. The Facebook version of Angry Birds was released on 14th of February right on the promised schedule. We came a long way from the demo shown in Adobe Max last year on all the fronts. The graphics engine is now starting to be in a shape and performance level I’m happy with and even the special effects promised in Adobe Max are coming really soon. The social features were designed and implemented and the problems related to Facebook dialogs and Flash 11 requiring direct wmode were also solved on most of the browsers.

Everyone in the team worked really hard to get the game out but I want to separetely thank here Stefan Hauk, our Lead Server programmer, for the amazing work in getting the server side of the game done and also Ari Arnbjörnsson, our Senior Flash Programmer, for his contribution on the Flash side and in solving the browser specific problems. Big thanks to the whole team for working long days to get the game out! There are still things to do but the game is already in pretty good shape.