OK, the first post to this blog.
I just returned from Adobe MAX where an early build of Rovio‘s Flash version of Angry Birds was demonstrated in the keynotes and where I also had a presentation about the project and how we used Flash 11 for bringing the game to life.
My presentation had this really cryptic name “Unleashing the power of Stage3D for in-browser, socially aware on-line games” to keep Rovio’s and Angry Bird’s appearance at MAX a secret. The session was mainly about how we at Rovio used Starling framework to utilize Flash 11’s GPU accelerated Stage3D API for drawing 2D graphics. Unlike most of the other sessions this one was not recorded but I’ll try to go through some of the key points about using and tweaking the Starling framework here in my blog. So stay tuned for the next posts!
The MAX event itself was just huge. Met lots of Adobe people over there and really enjoyed the sessions I participated. If you are using any Adobe products and have not been there yet I really recommend participating it next year.